![]() ![]() You may set the limits for software and Internet companies separately using the following lines:Ī new scenario for Subsidiary DLC (see the attached screenshot): This option limits the maximum number of AI software and Internet companies in a game. Bug fixes and gameplay balance improvements.Ī new option for setting limits the maximum number of AI software and Internet companies in a game. ![]() Utilization rates are displayed for factories and farms on the city map when the firm info mode is enabled. New game options for the Digital Age DLC DLC. New game options for the City Economic Simulation DLC. After the fix, the AI will not no longer change the research duration, unless you enable the AI change R&D project option in the Management Policies menu. For example, if you set it to 50, then the game will generate 50% more talents in a new game.įixed the bug where a R&D Center doing Product R&D with the COO/CTO having no control over R&D Projects, the AI adjusts the amount of time the research is being done for the next R&D project. If you are using a MOD with a large number of product classes and there is a undersupply of talents in the game, then you may use this option to have the game duplicate talent data to increase the supply. If this is set to Greatly Simplified, loyalty and headhunting features of the talent system are disabled too. If this is set to Simplified, all talents start with a skill level of 50. Use this line to disable the Price Premium system for natural resources. Increased the product type limit from 700 to 800.Ī sample Video Game mod for Digital Age DLC is included in this version.įixed the bug with setting up Tech Programming units in a software dev firm. This allows you to set it up to a maximum of 500% more talents for the new game, which is especially useful when you are playing a mod with lots of product types.įixed a bug with the Global Competitiveness RatingsĢ new challenging games are included in this version.įixed a bug with loading the RealWorld MOD v11.28 The "More Talents" option on the new game setting menu will be presented as a slider if the game is using a mod. Improved the distribution method of talents in Digital Age DLC so that more talents are available than previous versions, especially for user-created MODs. Tuned the R&D effects when the CES DLC is enabled.įixed the bug with viewing the financial report of a software firm. The R&D invention time is shortened and more balanced when all the 3 DLCs are neabled.įixed the bug with headquarters display using user-translated German game text.įixed a bug that AI does not do R&D when using a MOD with City Economic Simulation DLC. (A company who has the power to set the price in a price agreement is the original producer and the brand owner of the product.)Īdded back the shortcut key Ctrl-X for transferring firms.įixed the talent_array bug that occurred after establishing a new city, when using a MOD. Click on the "Price Agreement" sign and the game will go to the firm that sets the price. (The saved game files from versions older than 5.4.05 are not compatible.)įixed a bug with scores in the Person report.įixed a bug in software product customization.įixed a bug with customized software products.įixed an integer number overflow bug that only occurs when your R&D tech's value exceeds two billion.Īdded a new function for seeing who sets the price agreement. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game icon and select “Properties”, then select “Open File Location” to open the folder. Then extract the ZIP file to your Capitalism Lab program folder. If you haven't installed it, please download the full version installer from This patch must be applied on top of version 5.1.21 or later. Capitalism Lab Release version 5.4.37 patch is now available for download at: ![]()
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